Nov 8, 2026
Store Screenshots, Data-Driven and Automated —
With the available AI tooling, the slowest part of shipping an app these days isn't building it anymore. It's all the manual steps on the stores. Preparing the app to go live can be a tedious and time consuming task.
Nov 1, 2026
Making Players Think, Not Guess —
I always knew nailing down the difficulty of the puzzles would be the trickiest part of building Fill-In Crosswords. Turns out I was right.
Oct 18, 2026
Redrawing the Home Screen —
I spent the weekend redesigning the home screen of my word game, Fill-In Crosswords, while a couple of test builds are out with some friends that volunteered to validate the game's difficulty.
Oct 11, 2026
Scoring a Game With No Score —
The Cruzadex magazines I grew up with never kept score. Fill the grid, feel good about it, turn the page. An app needs a bit more than that. Players need a reason to come back tomorrow, something to get better at, and a sense of progress. All without turning a relaxing puzzle into something stressful.
Oct 3, 2026
Cruzadex, 14 Years Later —
I have a group chat with former work colleagues. All from a mobile background, all excited about AI, all building their own products and apps on the side. Some being very successful with it, others not as much (enters me 😅).